Type: Special Victory Condition
Win a duel. On your last turn (or your opponents last turn, whenever the duel ends). You must control and have in your hand no more then two cards. Your opponent must control or have in his hand no less then 5 cards. If a card would leave the field to win the game and would either push you over your card limit, or push your opponent over his/her card limit, you do not complete the mission.
Reward: 7 GP
Win a duel. On your last turn (or your opponents last turn, whenever the duel ends). You must control and have in your hand no more then two cards. Your opponent must control or have in his hand no less then 5 cards. If a card would leave the field to win the game and would either push you over your card limit, or push your opponent over his/her card limit, you do not complete the mission.
Reward: 7 GP