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Deck engines, the key to any successful deck:

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1 Deck engines, the key to any successful deck: on Fri Mar 15, 2013 12:49 am

paulo64

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What
is a deck engine, exactly? Engines are 2 or more cards that work together to
win the game. Your engine should be how you are going to take advantage of the
duel. Engines are anything that work together to accomplish something
productive for you or disruptive for the opponent.

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Types
of engines: In general, there are 2 categories of engines.


One
of the categories of engines the main engine. This is composed of the main
strategy of you deck. I don’t recommend having more than 1 main engine because
it distracts the focus of your deck. If you run a inzector and hero deck, the
deck will not be as strong because both deck will not mix well together. Try to
stick to one archetype or deck engine.


Synchro Engines: This engine is focused on swarming the field with powerful
synchro monsters. This can be in a form of a one turn knockout deck, or based
off of summoning one big and powerful synchro that’ll dominate the field. This
engine summoned high attack powered monsters. Some weaknesses of this engine is
had depletion, effect negations, summon limiting cards and banishing cards in
graveyard. Some examples of synchro engines are: karakuri, infernities, and
dragunities.

XYZ Engines: Much like synchro engines is based around overpowering your opponent
with lots of powerful monsters. XYZ monster aren’t generally as high in attack
power, but have insane abilities that make the deck faster than synchro
engines. They are in my opinion more powerful than
synchro engines, but they are harder to use and a lot more vulnerable than
other engines. I recommend using at least 2 engines to give your deck enough
support to be able to keep up with the speed of this engine. Some weaknesses
include cards that negate abilities, limit summons, remove from play and discard.


Fusion
engines: These consist of some of the most powerful monsters in the game. The
only problem is this engine is rare in most decks. This is due to the fact that
most fusion monsters require a specific monster and polymerization. This engine
would be good if most of the fusions didn’t require a specific spell card to
special summon them. This makes the deck have less of a synergy and is also
unpredictable. There are a few decks that use this engine such as: heros, glad.
Beasts and gem knights. The most notable deck that uses this engine is Heros
because they are a really good deck that is difficult to counter without
hurting your own deck.

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The
second category of engines: These are the support engines. These engines help
you improve your decks consistency and reliability. You need to have a
combination of at least 1 main engine and 1 or more support engines for your
deck to be considered productive.


Toolbox Engines: these engines use your deck or graveyard to take advantage of
the duel. This is the most powerful type of engine because it makes you deck
extremely productive. Most Meta uses this method to help control the duel quickly
recommend using this type of engine because it helps you take advantage of the
duel. The only problem is covering up the weak point of this engine. Some
combos that use these are lightsworns, win-ups, and chaos dragons. Some good
cards that execute this engine are: tour guides, summoner monk, and lightsworn
monsters.


Draw
Engines: Pretty obvious draw power. This is the most important engine and
should be in almost any deck. This is due to the fact that it increases the
chances of drawing the cards you need. In any deck you should try limit cards
that could be dead draws in your deck. Just make sure you add cards that you
might need with a limited hand if you use this engine. Almost every deck that
doesn’t stall uses this support because it can be so helpful. Some decks that use this are: exodia, chaos
piper, dark worlds, and quasar. Some
cards that people use for this engine are: upstart goblin, dark world dealings,
hand destruction, morphing jar, reckless greed, one day of peace, card car-d,
etc…



Search Engines: This helps improve your decks consistency. This is because you
are selecting the card out of your deck that you need. The only problem is the
cards that help you search only grab a specific type of card or have a limit to
its activation. Some decks that use this engine are: Dragunities, firestar,
and gishki.

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In
conclusion, each engine has it’s own advantage and disadvantage. Certain decks
work better with certain types of engines. This can make the same archetypes
with different types of engines very different in the way you play them. Don’t be
afraid to ask questions on what engine type is right for your deck and playing
style. This should give you a general idea of what cards might help you improve
the synergy in your deck.



Last edited by paulo64 on Fri Mar 15, 2013 6:08 pm; edited 1 time in total

t3st3rd3ck

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Administrator
I assume you allow questions here? And everyone dojo emails their answer sheet to you?

About my main deck... Dark NecroNecro. After reading this post, I'm very confused on what it's classified as. It has a splattering of everything, from searching with giant germs, to stalling, to draw power, to xyz and synchro.

If anything stands out it's the decks toolbox engine with cards like Dad, Return from the different dimension, and Dark Necrofear. Is this deck just kinda a mishmash of engines based around fiends with extra providing support or?

If I had to pick a central strategy aside from the Dark Necrofear and fiend banish, it would be to wear down the opponents hand, field, and life points slowly, until it becomes a game of draws, or an opportunity to go for a finishing move appears. I always think of it as a snake bite when played at it's best. My deck can play pretty consistently when low on fuel, and lots of other decks cannot.

If you remember my deck enough, how would you classify it... or am I looking at this wrong? Sorry, engines are new to me and may prove difficult to master in terms of comprehension.



paulo64

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New Member
Toolbox engine, this is because u use ur graveyard and banish zone as a toolbox to gather reasources u need. If thats the stategy of ur deck, then u don't nreally need much of a search engine, but ur deck might benifit from a draw engine.
some decks can have more than 1 engine in it, with original decks i reccomend using no more then 2 of both types of engines in ur deck, or it will drive away consistency in ur deck or slow it down and make it difficult to pull off ur combos. if you can mix 3 or more engines in ur deck, thats good, but u might either mill out or go over 40 cards. It depends on the situation. good question tho

paulo64

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New Member
Questions sheet:



At minimum, how many support engines and main engines do I recommend you use in a deck?



What is a deck engine? Use the definition in your own words.



How do Toolbox engines help you get your combos out quicker?



Can u list 1-2 advantages and disadvantages of each main engine?

DengakuMan

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Administrator
It IS possible to run a deck without a set engine- my custom Ojama build can go a variety of ways, from beatdown to synchro depending on how I feel- but for beginners to deckbuilding, it is best to pick a set engine and staywith it. (T3 can verify the random nature of my Ojama deck and it`s motives)



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